Documentation

From a prompt to game-ready art

PIXAI turns text into production-ready 2D and 3D game assets — sprites, tilesets, parallax, props and low-poly models — export-ready for Unity, Godot and Unreal. Here’s what it makes and how it works.

What it makes

The studios

Sprite
Characters + animations

A two-pass engine first generates a character anchor, then paints every keyframe onto a consistent pose-map — so the whole sheet stays on-model. Exports a PNG sheet + JSON manifest.

Tileset
13-slice autotile sets

A full autotile set in one pass: edges and corners reconciled and QA’d by an AI art director, ready to drop into a tilemap.

Parallax
Layered backgrounds

Multi-layer scrolling scenes, auto-extended to any width and seam-healed for endless side-scrollers.

Props
Decoration atlases

Batches of distinct, deduplicated decoration sprites, packed into one tidy atlas.

3D
Low-poly models

Text to a low-poly, textured model in about a minute — exported as GLB, FBX or OBJ.

Flow

How a generation works

01
Connect & sign in

Connect a Solana wallet and sign one message (ed25519) — it proves you own the wallet and opens a session. It is free and sends no transaction.

02
Describe the asset

Pick a studio and type what you need. The engine plans the passes — anchors, keyframes, tile roles, layers — for you.

03
Pay & burn

The asset’s fixed USD price is converted to $PIXAI at the live rate and burned on-chain in a single transaction. If a generation fails, the payment stays valid and you retry for free.

04
Export

Download engine-ready output — PNG sheets + manifests, atlases, or GLB / FBX / OBJ — for Unity, Godot and Unreal.

Token

Paying with $PIXAI

PIXAI uses direct pay-per-generation. The token is the access layer and a deflation engine — every asset generated permanently removes $PIXAI from circulation.

Pay-per-generation

No prepaid balance, no subscription. You pay for exactly the asset you make, at the moment you make it.

Live market price

Each asset has a fixed USD price; it converts to $PIXAI at the live DexScreener rate (cached ~45s) at generation time.

100% burned

Every payment is burned on-chain — supply only drops. No treasury, no team cut.

Pay-on-success

The payment is only spent once generation succeeds, including all internal sub-steps (e.g. a sprite’s anchor + keyframe passes).

Anti-abuse: Sign-In with Solana proves wallet ownership before anything is spent, and requests are rate-limited per wallet. The server verifies every payment on-chain before it returns an asset.

$PIXAI contract
EByQ7EqHEhARCnFsNFePZ2r7VgCHjKnzY2JC97atpump

Output

Exports & engines

2D sheets

PNG sprite sheets + JSON manifests with per-frame data, and packed atlases for tiles and props.

3D models

GLB, FBX and OBJ with textures — orbit-previewed in the browser before you export.

Engine-ready

Drops straight into Unity, Godot and Unreal — no manual slicing or cleanup.

Stack

Under the hood

  • Next.js 14 (App Router), React, TypeScript, Tailwind CSS
  • OpenRouter for 2D image generation, Meshy for text-to-3D
  • Solana — Sign-In with Solana, on-chain $PIXAI burns, native-SOL mode
  • DexScreener live price oracle, Helius RPC, on-chain payment verification

Questions

FAQ

Do I need my own API key?

No. Generation runs server-side through a shared provider key, so you can use the studio out of the box. Bringing your own OpenRouter key is supported and stored only in your browser.

What does it cost?

Each asset has a fixed USD price, charged in $PIXAI at the live rate. Images are inexpensive; 3D scales with complexity. Before a token mint is configured, generation is free (sign-in + rate-limit only).

What if a generation fails?

You are only charged on success. A failed generation keeps your payment valid, so you retry for free until it works.

Which engines are supported?

Anything that reads PNG sprite sheets + JSON manifests, or GLB / FBX / OBJ — including Unity, Godot and Unreal.

Is there a public API?

Not yet. Generation lives in the studio for now; a developer API is planned for a later update.

Build your game’s art

Connect a wallet, describe an asset, watch it generate. Pay only for what works.

Open the studio →