Documentation
From a prompt to game-ready art
PIXAI turns text into production-ready 2D and 3D game assets — sprites, tilesets, parallax, props and low-poly models — export-ready for Unity, Godot and Unreal. Here’s what it makes and how it works.
What it makes
The studios
A two-pass engine first generates a character anchor, then paints every keyframe onto a consistent pose-map — so the whole sheet stays on-model. Exports a PNG sheet + JSON manifest.
A full autotile set in one pass: edges and corners reconciled and QA’d by an AI art director, ready to drop into a tilemap.
Multi-layer scrolling scenes, auto-extended to any width and seam-healed for endless side-scrollers.
Batches of distinct, deduplicated decoration sprites, packed into one tidy atlas.
Text to a low-poly, textured model in about a minute — exported as GLB, FBX or OBJ.
Flow
How a generation works
Connect a Solana wallet and sign one message (ed25519) — it proves you own the wallet and opens a session. It is free and sends no transaction.
Pick a studio and type what you need. The engine plans the passes — anchors, keyframes, tile roles, layers — for you.
The asset’s fixed USD price is converted to $PIXAI at the live rate and burned on-chain in a single transaction. If a generation fails, the payment stays valid and you retry for free.
Download engine-ready output — PNG sheets + manifests, atlases, or GLB / FBX / OBJ — for Unity, Godot and Unreal.
Token
Paying with $PIXAI
PIXAI uses direct pay-per-generation. The token is the access layer and a deflation engine — every asset generated permanently removes $PIXAI from circulation.
No prepaid balance, no subscription. You pay for exactly the asset you make, at the moment you make it.
Each asset has a fixed USD price; it converts to $PIXAI at the live DexScreener rate (cached ~45s) at generation time.
Every payment is burned on-chain — supply only drops. No treasury, no team cut.
The payment is only spent once generation succeeds, including all internal sub-steps (e.g. a sprite’s anchor + keyframe passes).
Anti-abuse: Sign-In with Solana proves wallet ownership before anything is spent, and requests are rate-limited per wallet. The server verifies every payment on-chain before it returns an asset.
Output
Exports & engines
PNG sprite sheets + JSON manifests with per-frame data, and packed atlases for tiles and props.
GLB, FBX and OBJ with textures — orbit-previewed in the browser before you export.
Drops straight into Unity, Godot and Unreal — no manual slicing or cleanup.
Stack
Under the hood
- Next.js 14 (App Router), React, TypeScript, Tailwind CSS
- OpenRouter for 2D image generation, Meshy for text-to-3D
- Solana — Sign-In with Solana, on-chain $PIXAI burns, native-SOL mode
- DexScreener live price oracle, Helius RPC, on-chain payment verification
Questions
FAQ
No. Generation runs server-side through a shared provider key, so you can use the studio out of the box. Bringing your own OpenRouter key is supported and stored only in your browser.
Each asset has a fixed USD price, charged in $PIXAI at the live rate. Images are inexpensive; 3D scales with complexity. Before a token mint is configured, generation is free (sign-in + rate-limit only).
You are only charged on success. A failed generation keeps your payment valid, so you retry for free until it works.
Anything that reads PNG sprite sheets + JSON manifests, or GLB / FBX / OBJ — including Unity, Godot and Unreal.
Not yet. Generation lives in the studio for now; a developer API is planned for a later update.
Build your game’s art
Connect a wallet, describe an asset, watch it generate. Pay only for what works.
Open the studio →